Excellent items are the green-named gear everybody hunts for. Below is every option they can roll, its exact value, which items it appears on and how likely an item is to get one or two of them — read from the default Season 21 server files, including the formula-based options of the newer mastery gear.
Every excellent item rolls its options from one of two lists: one for weapons and pendants, one for armour, shields and rings. In the default files each option in a list is equally likely, and a dropped excellent item gets one option 75% of the time and two options 25% of the time — more than two only comes from Chaos Machine upgrades, jewels or the shop. An item with all six is called full option (FO).
| Option | Rolls on |
|---|---|
| Increase Excellent Damage Chance by 10% | Weapons, Pendants |
| Attack / wizardry increases by 1 every 20Lv | Weapons, Pendants |
| Attack / wizardry increases by 2% | Weapons, Pendants |
| Increase 7 Attack (Wizardry) speed | Weapons, Pendants |
| Obtains (Life/8) when monster is killed | Weapons, Pendants |
| Obtains (Mana/8) when monster is killed | Weapons, Pendants |
| Increase Maximum Life by 4% | Armour & shields, Rings |
| Increase Maximum Mana by 4% | Armour & shields, Rings |
| Decreases Damage by 4% | Armour & shields, Rings |
| Reflect Damage increase by 5% | Armour & shields, Rings |
| Increases Defense Success Rate by 10% | Armour & shields, Rings |
| Increases the amount of Zen acquired for hunting monsters by 30% | Armour & shields, Rings |
From the Blood Angel tier onwards the item's own drop level feeds a formula, so the same option is stronger on newer gear. Mastery weapons keep excellent damage chance, attack speed and life / mana per kill, and swap the two flat damage lines for these; mastery armour keeps reflect and defence success rate and adds flat life, mana and damage reduction:
| Option | Rolls on |
|---|---|
| Attack / wizardry increases by X every 20Lv (X = (item drop level / 100) × (your level / 20)) | Mastery weapons, Blessed Archangel weapons |
| Increased by Attack / wizardry X (X = (item drop level/3.5)) | Mastery weapons, Blessed Archangel weapons |
| Increase Maximum Life by X (X = (item drop level*1.1)) | Mastery armour (Blood/Dark/Holy Angel, Awakening Soul), Mastery sets and shields (Blue Eye and later), Fairy shields, Lancer shields, Temple Guard / Imperial (legendary), Rune / Mage shields, Legendary shields |
| Increase Maximum Mana by X (X = (item drop level*1.1)) | Mastery armour (Blood/Dark/Holy Angel, Awakening Soul), Mastery sets and shields (Blue Eye and later), Fairy shields, Lancer shields, Temple Guard / Imperial (legendary), Rune / Mage shields, Legendary shields |
| Decreases Damage by X (X = (item drop level*0.3)) | Mastery armour (Blood/Dark/Holy Angel, Awakening Soul), Mastery sets and shields (Blue Eye and later), Fairy shields, Temple Guard / Imperial (legendary), Rune / Mage shields, Legendary shields |
| Increases the amount of Zen acquired for hunting monsters by X% (X = (item drop level/3.5)) | Mastery armour (Blood/Dark/Holy Angel, Awakening Soul) |
| Base defence increases by X every 20Lv (X = (item drop level / 100) × (your level / 20)) | Mastery sets and shields (Blue Eye and later), Lancer shields, Temple Guard / Imperial (legendary), Rune / Mage shields, Legendary shields |
| Elemental Defense Enhancement X% (X = (item drop level*0.05)^1.4) | Fairy shields |
| Increases Obsidian effect by X (X = (item drop level-130)/10*15) | Lancer shields |
Formulas as written in the server's FormulaData.xml. Private servers often edit them.
Wings roll from their own lists. Most 2nd and 3rd wings come out with no extra option; the table shows the chance of each option when one is rolled and how many options a freshly made wing gets. Wings of Conqueror always get four and Angel and Devil three. 4th and 5th wings use the separate grade-option system described in the wings guide.
| Wing | Option | Chance | Options on creation |
|---|---|---|---|
| 2nd Wings | Increase 5 Attack (Wizardry) speed | 20% | none: 80%, 1: 15%, 2: 5% |
| Increase Maximum AG by 50 | 20% | ||
| Increase chance of True Damage by 3% | 20% | ||
| Increases Mana by 50 | 20% | ||
| Increases Life by 50 | 20% | ||
| 3rd Wings | Increase chance of Fully Recovering Mana by 5% | 25% | none: 90%, 1: 7.5%, 2: 2.5% |
| Increase chance of Fully Recovering Life by 5% | 25% | ||
| Increase chance to return incoming damage by 5% | 25% | ||
| Increase chance of True Damage by 5% | 25% | ||
| Cape of Lord | Increase Command by 10 | 25% | none: 80%, 1: 15%, 2: 5% |
| Increase chance of True Damage by 3% | 25% | ||
| Increases Mana by 50 | 25% | ||
| Increases Life by 50 | 25% | ||
| Cape of Fighter | Increase chance of True Damage by 3% | 33.33% | none: 90%, 1: 7.5%, 2: 2.5% |
| Increases Mana by 50 | 33.33% | ||
| Increases Life by 50 | 33.34% | ||
| Monster Wings aka 2.5 level | Increase chance of Fully Recovering Life by 5% | 50% | none: 99%, 1: 0.75%, 2: 0.25% |
| Increase chance of True Damage by 3% | 50% | ||
| Wings of Conqueror | Increase chance of Fully Recovering Mana by 5% | 25% | 4: 100% |
| Increase chance of Fully Recovering Life by 5% | 25% | ||
| Increase chance to return incoming damage by 5% | 25% | ||
| Increase chance of True Damage by 5% | 25% | ||
| Wings of Angel Devil | Increase chance of Fully Recovering Life by 4% | 33.33% | 3: 100% |
| Increase chance of True Damage by 4% | 33.33% | ||
| Increase chance of Double damage rate by 4% | 33.34% | ||
| Wings of Power | Increase Life Recovery Rate by 6% | 33.33% | |
| Increase chance to Deflect Enemy Defense by 6% | 33.33% | ||
| Increase chance of Double Damage by 6% | 33.34% |
Up to six on classic weapons and armour. In the default files a dropped excellent item has one option 75% of the time and two options 25% of the time; the rest come from jewels, the Chaos Machine or the shop.
An excellent item that carries all six options of its list.
For damage dealers, excellent damage chance +10% and damage +2% are the usual first picks; attack speed +7 matters most for fast skills. Life and mana per kill are the comfort options for levelling.
Max life +4%, max mana +4%, damage decrease 4%, reflect 5%, defence success rate +10% and Zen from monsters +30%.
Excellent options · Ancient sets · Jewels · Chaos Machine · Wings · Item database